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Welcome to Battle Mines
Battle Mines is a multiplayer web-based strategy game, in which you compete with other players for economic and military domination of the blasted wasteland mankind is doomed to inhabit. A Battle Mine is an imposing piece of nigh-indestructible machinery. You must use yours to build an empire. Rasteroid.net has a forum for discussion of this game at: http://rasteroid.proboards54.com/ A wiki has been set up at: http://battlemines.info/ This machinery is also host of The Game of God, critially acclaimed by fire ninjas everywhere.
November 8th, 2009
The senate no longer has discourse over matters of temporal displacement, and cannot control the time at which production happens. Mere mortals could never weild such unearthly power.. or could they? What? Who said that. It is I, alternate universe Rasteroid, from a place where time travel is not only possibly, it is compulsory for grades eight through twelve. How peculiar, the roughest foreshadowing to projections of a rumoured allusion! Also I am high, ahh!
September 19th, 2009
- The Senate has passed new regulations to address the unrestricted refining of enriched uranium. Make your voice heard!
September 13th, 2009
- Bounties have been revised, there are now minimum bounties on all players!
August 30th, 2009
- Vassals can no longer initiate local warfare, even at 4 or less cycles of vassalage remaining.
July 26, 2009
- In honour of Fireworks madness at English bay this evening, I've added more descriptions and made them available to trigger manually on the Foreign Affairs page! I've also added a new multiplier for combat Fireworks.
July 1, 2009
- Idles will now also put up trades for refined resources. These trades are always an even trade for their tiles refined resource in exchange for another random refined resource. This was done to prevent players surrounded by many idles from being too hindered.
June 18, 2009
- The food cost associated with changing governments is now charged during production rather than when selected on the Policy screen. This should bring it more in line with the other options there. If you do not have the required food at production, your government will not change and it will be attempted again at the next production.
June 10, 2009
- Government changing now occurs during production. Selecting your desired government is still done through the policy page and the food is still consumed in the same way as it was before, but the actual transition to the new government will not occur until the following production.
June 9, 2009
- Idles will no longer expire if they are sitting on a monument! Hull disintegration is still a guaranteed death at production.
June 6, 2009
- The Scrambler distribution is now much more random, creating holes in the continent and even small islands. Let's see some scramblin'.
May 26, 2009
- New, more awesomer art in for the Cyber Octopus. Thanks Deneige. May 24, 2009
- Godzilla has changed to chase fallout instead of pollution. May 23, 2009
- A new roamer has been added. The Cyber Octopus can now be seen swimming through the Sea of Rust. It is attracted to high pollution, but little else is currently known about the creature.
May 10, 2009
Everyone's favorite rage quit event has been adjusted. The negative customs house event will now only remove up to 3 items to match the positive counterpart. Coal, Diamond, and Enriched Uranium have been added to the possible items for both.
April 29, 2009 It's the return of the updates!
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