BATTLE MINES



Welcome to Battle Mines

Battle Mines is a multiplayer web-based strategy game, in which you compete with other players for economic and military domination of the blasted wasteland mankind is doomed to inhabit. A Battle Mine is an imposing piece of nigh-indestructible machinery. You must use yours to build an empire.

Rasteroid.net has a forum for discussion of this game at: http://rasteroid.proboards54.com/
A wiki has been set up at: http://battlemines.info/
This machinery is also host of The Game of God, critially acclaimed by fire ninjas everywhere.




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(Note: If you are idle, your account may be terminated. If this happens, simply create a new one.)


RunSten at dawn

Juan Olvido Perea García, aka Juanito, 2008

This a random display of one of 9 pieces of art created by the players of Battle Mines. If you have artwork to contribute, please contact me! ewalle@gmail.com



Updates

November 8th, 2009

The senate no longer has discourse over matters of temporal displacement, and cannot control the time at which production happens. Mere mortals could never weild such unearthly power.. or could they? What? Who said that. It is I, alternate universe Rasteroid, from a place where time travel is not only possibly, it is compulsory for grades eight through twelve. How peculiar, the roughest foreshadowing to projections of a rumoured allusion! Also I am high, ahh!

All productions are now random, and weather forecasts have been increased by one point, for everybody. They cap at 8 cycles.





September 19th, 2009

- The Senate has passed new regulations to address the unrestricted refining of enriched uranium. Make your voice heard!
- By closing the border, you can avoid the impact of the new ruling, as well as that of global industrial subsidies.
- Idle uranium miners will no longer refine by default.





September 13th, 2009

- Bounties have been revised, there are now minimum bounties on all players!
- The Scrambler has been reverted to its old functionality. Enriched Uranium will be less common than other materials.





August 30th, 2009

- Vassals can no longer initiate local warfare, even at 4 or less cycles of vassalage remaining.
- Vassalage information is always available without a spy, both on the warfare map and view page.
- If a Vassal is attacked locally, it must lose 25% or 5 of its buildings, whichever is greater, or the vassalage will not change hands. (Corollary: Vassals with less than 5 buildings cannot be stolen.) This rule does not apply to idles.
- Reichstag owners no longer automatically defend their vassals. Instead, they always successfully steal vassals.
- Churches and the Senate vote on Human Rights affect vassalage duration by +/- 2 cycles, not just 1.
- The rule restricting against multiple combat losses to the same player in the same cycle is abolished.
- Reactors once again blow up in combat for 4 extra damage.

- Ramul now accepts at most one EUR in a given trade, for fear the glowing nuggets will attain critical mass in his undershorts.
- Players with the Downtown seat of power waive the above rule.
- Refining Enriched Uranium produces extra Fallout instead of Pollution.
- Diamonds are now slightly more expensive to refine, costing 10 Coal instead of 8.
- Idle trades have been set at 1:2 for Enriched and Diamonds, and are now more frequently for base objects.

- The max timeout for idles is now only one half of the time they have been active, with an upper cap of six months. (Monuments still protect against idle death.)





July 26, 2009

- In honour of Fireworks madness at English bay this evening, I've added more descriptions and made them available to trigger manually on the Foreign Affairs page! I've also added a new multiplier for combat Fireworks.





July 1, 2009

- Idles will now also put up trades for refined resources. These trades are always an even trade for their tiles refined resource in exchange for another random refined resource. This was done to prevent players surrounded by many idles from being too hindered.

- Idles will now use an Aid package during production if one is in their inventory. This was done to allow idles to produce refined resources as well as to make interaction with idles a bit more unpredictable.





June 18, 2009

- The food cost associated with changing governments is now charged during production rather than when selected on the Policy screen. This should bring it more in line with the other options there. If you do not have the required food at production, your government will not change and it will be attempted again at the next production.

- Fixed a bug with random events where the government would be changed to Syndicalism and then immediately changed back.





June 10, 2009

- Government changing now occurs during production. Selecting your desired government is still done through the policy page and the food is still consumed in the same way as it was before, but the actual transition to the new government will not occur until the following production.

- Stealing a tech level now requires that both players hold the thief's Palantir and the process of stealing consumes the Palantir in the victim's inventory.





June 9, 2009

- Idles will no longer expire if they are sitting on a monument! Hull disintegration is still a guaranteed death at production.





June 6, 2009

- The Scrambler distribution is now much more random, creating holes in the continent and even small islands. Let's see some scramblin'.

- New player placement is now more randomized to attempt to keep the map more spread out.

- Roamer HP is now shown in the pot shot drop down.





May 26, 2009

- New, more awesomer art in for the Cyber Octopus. Thanks Deneige.





May 24, 2009

- Godzilla has changed to chase fallout instead of pollution.





May 23, 2009

- A new roamer has been added. The Cyber Octopus can now be seen swimming through the Sea of Rust. It is attracted to high pollution, but little else is currently known about the creature.

- The map on all screens has been adjusted to have a more consistant layout independant of what's visible. This should prevent the tiny Sea of Rust tiles from appearing.







May 10, 2009

Everyone's favorite rage quit event has been adjusted. The negative customs house event will now only remove up to 3 items to match the positive counterpart. Coal, Diamond, and Enriched Uranium have been added to the possible items for both.





April 29, 2009

It's the return of the updates!

We're starting small with a few upgrades to the codebase and small changes to combat balance, but you'll see updates rolling out much more frequently over the next few months.


- It is no longer possible to attack a player who has already defeated you in the current cycle.

- Uranium Ore and Enriched Uranium now do half damage on a miss. This means that missing with EUR will still destroy 2 buildings. This damage affects victory as normal.

- Additional damage caused by destroying a Reactor has been reduced to 1 to offset the increased damage of URO and EUR.









BATTLE MINES ©Erik Walle 2005-2010